Level
|
KXP
|
Spells
123 456 789
|
1
|
0
|
1-- --- ---
|
2
|
4
|
2-- --- ---
|
3
|
8
|
21- --- ---
|
4
|
16
|
32- --- ---
|
5
|
32
|
321 --- ---
|
6
|
64
|
332 --- ---
|
7
|
128
|
432 1-- ---
|
8
|
256
|
433 2-- ---
|
9
|
512
|
443 21- ---
|
10
|
1000
|
443 32- ---
|
11
|
1300
|
444 321 ---
|
12
|
1600
|
444 332 ---
|
13
|
1900
|
444 432 1--
|
14
|
2200
|
444 433 2--
|
15
|
2500
|
444 443 21-
|
16
|
2800
|
444 443 32-
|
17
|
3100
|
444 444 321
|
18
|
3400
|
444 444 332
|
19
|
3700
|
444 444 433
|
20
|
4000
|
444 444 444
|
21
|
4300
|
544 444 444
|
22
|
4600
|
554 444 444
|
23
|
4900
|
555 444 444
|
24
|
5200
|
555 544 444
|
25
|
5500
|
555 554 444
|
26
|
5800
|
555 555 444
|
27
|
6100
|
555 555 544
|
28
|
6400
|
555 555 554
|
29
|
6700
|
555 555 555
|
30
|
7000
|
655 555 555
|
31
|
7300
|
665 555 555
|
32
|
7600
|
666 555 555
|
33
|
7900
|
666 655 555
|
34
|
8200
|
666 665 555
|
35
|
8500
|
666 666 555
|
36
|
8800
|
666 666 655
|
|
Str
|
Dex
|
Con
|
Int
|
Wis
|
Chr
|
Cml
|
AT
|
hp
|
TH
|
Div
|
+5
|
+0
|
+0
|
-5
|
+5
|
+0
|
+0
|
+0
|
+10
|
+0
|
÷1
|
Requisites:
|
Str 20, Wis 18,
|
|
Class Slots 2, Race Slots 1
|
Alignment:
|
NG (overwrite)
|
HD/level:
|
2d8
|
Feats:
|
2+level/2
|
To Hit Table:
|
War
|
Saves:
|
Priest
|
Groups:
|
Priest, Warrior, Archetype
|
Complexity:
|
CF=3
|
"I'm tired, boss. Tired of being on the road, lonely as a sparrow in the rain. I'm tired of never having a buddy to be with, to tell me where we's going to, coming from or why. Mostly, I'm tired of people being ugly to each other. I'm tired of all the pain I feel and hear in the world every day."
|
Counts as Human with 3 for 2 trading.
|
Knows Priest spells. Double specialized in Healing sphere. Wis bonus to progression.
|
All healing spells you cast are range touch regardless of what they say. You have +LVL spell comprehensibility with healing spells (vs twilighting).
|
Level 1: Mouth's P action, 1 touch attack that hits, 1/reset: Transfer a SEL=LVL or less status effect to or from the attacked target.
|
Level 2: 1M, one willing ally: Share Pain (each takes half of the other's damage).
|
Level 3: 1F, one touched ally: Increase life span by 5*CL%.
|
Classic Healing Spells:
|
Cure/Cause Light Wounds (SL=1): Cure 2d8+L (choose 1 die)
|
Cure/Cause Moderate Wounds (SL=2): Cure 4d8+L (choose 2 dice) (or) 12+L hp
|
Cure/Cause Blindness or Deafness (SL=3): Cures Blindness or Deafness
|
Cure/Cause Disease (SL=3): Cures Disease effect, (reverse causes that many, save)
|
Cure/Cause Serious Wounds (SL=3): Cure 3d8+CL damage, reverse has save
|
Cure/Cause Critical Wounds (SL=4): Cure 4d8+CL damage, reverse has save
|
Neutralize Poison/Poison (SL=4): Cure 1 poison effect (reverse causes that many, save)
|
Restoration (SL=4): Restores level and ability score drains.
|
Death Ward (SL=5): Grants immunity to all death spells and effects.
|
Heal/Harm (SL=6): Cures all damage, diseases, and mental conditions.
|
Regenerate/Wither (SL=7): Subject's severed limbs grow back.
|
Resurrection (SL=7): Fully restore dead subject. Remains are needed.
|
Restoration, Greater (SL=7): Removes all lost levels. Restores ability score drains.
|
True Resurrection (SL=9): As resurrection, plus remains aren't needed.
|
|